How to Make Students More Productive Through the Use of Technology in the Classroom

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Technology has brought about practically unimaginable changes in every facet of our life. When it comes to education, it is easy to see how technology has impacted the classroom in recent years. Both students and teachers now have access to improved lesson plans, student resources, textbooks, and a wide variety of other types of digital educational material that can enhance the overall learning experience. The following are some suggestions for using technology in the classroom in a way that will interest students and make it easier for them to study while they are enrolled in classes.

Here are ten ways that using technology might help you become a better teacher.

## Student Assessment

Utilizing assessment software is a brisk and uncomplicated technique to acquire a basic idea of the performance of your students. Moodle, for instance, includes a variety of different quizzes and tests that may provide you with information regarding what your pupils know and do not know. If you want to determine whether or not you are an excellent teacher, setting up tests or employing quizzes is a good way to do so. This will help you determine what specific material needs to be covered in the classroom as well as which areas may use more focus.

## Individual YouTube Channels

Because YouTube is one of the most visited websites on the internet, it would be irresponsible not to use it in one’s classroom for the aim of educating students.

Using mobile devices is a great way to get students more involved.

1. Determine the kind of active participation plan with students that you wish to put into place.

2. Get ready by ensuring that your internet connection is operational and obtaining any necessary applications, students, or gadgets.

3. Construct a lesson plan that integrates one or more technologies with the material that you will be teaching.

4. Prior to putting the student engagement plan into action, you should first conduct an initial evaluation.

5. Bring the new technology into the classroom by demonstrating it to the other instructors or giving presentations on it.

Create rich multimedia content

The number of digital learning tools and gadgets that educators use in their classrooms is growing all the time. These can assist teachers engage students and provide a more personalized learning environment for them. The following is a list of ways that educators use technology:

-Utilize videos, whether they are instructional, news clips, or as teaching aids; -Have students blog on topics they find interesting; -Stick with easy to use, no learning curve apps like Kahoot!, which engages both students and teachers by fostering student-led conversations; -Encourage students to make their own podcasts or try coding by learning Scratch on a tablet device.

Utilizing clickers is a great way to help students improve their learning.

Clickers provide a platform for active and effective learning by boosting both student participation and critical thinking. This makes clickers a platform for active and effective learning. The use of clickers may also increase test-taking abilities and involvement, which provides you with a better picture of what your pupils are comprehending and makes them feel more confident about their advancement. Students are able to quickly see whether they have correctly answered a question or not as they click, making this an excellent learning tool for them to utilize.

However, clickers are not just beneficial for pupils; teachers may also utilize them to their advantage. By maintaining checks on student comprehension throughout lecture and recitations, instructors are better able to uncover misunderstandings early on, so helping prevent students from establishing erroneous ideas that might hinder their learning process.

Incorporate internet materials as supplementary options to traditional textbooks.

There is a vast assortment of online resources, software applications, and other technologies that may be put to use in the classroom to assist in the process of engaging pupils. There are paid versions of some of these tools, while others may be downloaded for nothing. In any event, you will be able to satisfy the demands and expectations of your students more efficiently with the help of all of these resources than you ever could with a textbook. A few suggestions are provided below for making productive use of technology in the classroom:

Scholastic Go Online is a website that caters to elementary school children and offers a variety of educational activities and games that are interactive. For children aged six to twelve years old, it offers a wide variety of activities, ranging from coloring pages and online puzzles to video-based training with real teachers.

Integrate apps into course content

1. nabi and IXL math are two of the most popular applications for solving math problems. 2. There are many more examples, but these are only two instances when I’ve seen someone successfully apply them. 3. Your institution need to have access to your content management system, in which you are able to either upload your own lesson plans or organize lessons according to subject matter (math) or grade level (5th grade). 4. Distribute your material to pupils by means of a URL, which you can either email to them or share with them on their mobile devices to access when they are unable to complete their assignments when they are not at school or at home. 5.

Assist the pupils in their education by using online tools, games, and simulations.

Educators who are tasked with developing lesson plans that involve the use of technology have an interesting dilemma. Not only does it keep kids involved, but it also complies with today’s education climate, which demands that schools must employ technologies from the 21st century to educate their pupils for the vocations of tomorrow. The following is a list of concepts that instructors may use to bring contemporary and cutting-edge technology into their classrooms:

Try incorporating game elements! Games are a great approach to engage students in learning because they drive them with a goal-oriented work that meets their intrinsic desire for competitiveness and meaningful competition. This makes games an ideal tool for incorporating gaming into the classroom setting. As a result of providing students with well-defined objectives, gamification has been found to have a beneficial impact on student engagement, which is one of the most significant advantages of this instructional strategy. Examples of successful application of gamification may be found in a variety of online tools, including Kahoot, Quizlet, and Duolingo.

Make use of Google Apps to coordinate activities in the classroom.

To get started, you should engage in some brainstorming to see what kinds of activities children would like doing while they are working. Create a list of these things to do once you’ve found out what they want to do after you’ve asked them. The next step is to utilize one or more of the Google Apps that follow: Google Slides, Google Sheets, and Google Forms. You may build a game or activity for your students to participate in by using these apps. Some examples of such activities include naming the many kinds of birds or offering a concept of climate change. You will have a crystal clear sense of what is expected from each pupil at all times with this method.

Participate in virtual field excursions without having to leave school.

It is now feasible to connect classes located in different parts of the world with one another. Because of advancements in technology such as the Internet, satellite communications, fiber optic cables, and wireless technologies, it is now feasible for a host instructor located anywhere in the globe to instruct students of varying ages and nationalities in any country. If you teach subjects such as geography or history, for instance, you might want to look for other educators on Google who are willing to show their classrooms or lead field trips via video chat. This will allow your students to virtually visit one another’s countries and engage with the customs and points of view of the other educators. During class time, virtual field trips can also be used when they do not interfere with your lesson plan. One example of this would be when you are introducing a new topic by demonstrating how that topic applies globally.

You can share content with students at any time and from any location.

It is only logical that technology would have a significant effect on the method in which children are educated because it has revolutionized the way in which we work and live. And teachers are using technology for more than just assigning homework; they are transforming classrooms into laboratories where students can experiment with ideas and explore subjects of interest through virtual field trips, video lectures, or collaborative projects with students from across the town or around the world. As a result of this, technology is making it possible for instructors to alter education from something that was formerly rigidly restricted within the four walls of a classroom into something that extends into life outside of the classroom.

This ever-expanding digital universe provides us with access to a vast array of tools, each of which has been developed with the express purpose of fostering education and enhancing knowledge. From smartphone apps like Kahoot!

Students should be given assignments where they can choose the mode of communication that works best for them.

The use of interactive lectures, multimedia projects, and digital tools for creative expression are just a few examples of how educators can leverage technology to increase student engagement. Nevertheless, how you choose to make use of technology is entirely up to you. Keeping up with everything that is available to choose from can be challenging. The following list of fundamental categories of educational resources has been compiled for the purpose of streamlining the decision-making process and assisting you in narrowing your available options. When you have a better idea of what will work best for your students (and what they require), you will be able to make the decisions that are appropriate for your classroom! Apps like ShowMyHomework’s mobile app, which enables teachers to upload homework assignments directly from their computer; and collaboration apps like Seesaw, which permit students to create virtual portfolios that other students can comment on, are examples of some good alternatives. These apps are all free and can be downloaded from the app stores.

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